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SHUmobile Faculty Grants Fall 2012

Learning to Speak Chinese and Write Chinese with Mobile Technology
Project Director: Dongdong Chen, Ph.D, Associate Professor of Asian Studies, Director of Graduate studies, Department of Languages, Literatures and Culture

Summary: This is a project that will integrate mobile technology into the teaching and learning of Chinese language for students at the introductory level. For beginners, learning to speak Chinese with correct pronunciation is quite a daunting task due to the distinctive tonal nature of the language. On the other hand, trying to identify logographic characters so as to learn to write is even more formidable. A number of online applications have been developed to ease the burden of learning tones and written forms, some of which are available on smart phones. The university mobile computing initiative has made the use of these applications possible, which will, in turn, make the learning of the two challenging aspects of Chinese more effective.  With Windows 8, users have an option to access the built-in handwriting-recognition function so that they could learn to write characters easily using their hands as well.

Problem Solving using Video Games and Application Development
Project Director: Marco T. Morazán, Ph.D., Associate Professor, Computer Science Graduate School Advisor, Department of Mathematics & Computer Science

Summary:The use of tablets, ultrabooks, and Windows phones provide a unique opportunity to introduce SHU students to computational thinking in an environment that interests them. The main goals of this project are to determine the level of student enthusiasm and the viability of using such devices to engage students in learning about problem solving. A select number of volunteer students will be asked to develop video games and other apps for these devices. The goal of developing video games and apps is to introduce a domain of interest that engages students in computational thinking. The video games and apps would be developed both as part of class and as an extra-curricular activity for the students. The video games will target the ability to play/use them on a tablet or phone via a web-browser using javascript.

This project is a proof-of-concept proposal. If successful, the immediate goal would be to integrate such development into the fabric of CSAS 1114. This should serve as an example of using such technology to motivate student learning. Long term, the goal is create a course on computational thinking for the student population at large that uses this technology.

Leadership 101
Project Director:
John H. Shannon, J.D., Associate Professor, Legal Studies, Department of Economics and Legal Studies and Michael M. Reuter, M.B.A., Instructor, Center for Leadership Development, Department of Management

Summary: Leadership 101 is offered annually during the fall semester to students new to the Center for Leadership Development (CLD) in the Stillman School. The course is offered as a non-credit, non-graded introduction to the CLD, Stillman and the University. The primary focus of the semester is a series of discussions with senior leaders from the university, business and non-profit spheres. These 90 to 120 minute discussions with leaders take place throughout the semester and require that the students prepare briefings on the backgrounds of their guests, talking points for the discussions and deliverables for each session.

Leadership students will use the Microsoft Windows 8 platform and their Lumia smartphones and Samsung Series 7 slates to support these activities. These devices will to allow them to collaborate in the preparation of the research materials that support their leadership briefings, record their interviews and share their work product with teammates. We plan to use One Note and SkyDrive because these apps strongly support the sort of work that allows for collaborative, synchronous and asynchronous, interactions as a team.

Digital Storytelling – English II Capstone Experience
Project Director: Joel Sperber, Ed.D., Senior Faculty Associate and Director, Internship Program, Department of English

Summary: Digital Stories is a capstone experience in an ENGL1202 classes this semester. My goal is to enhance students' interaction with literature through the use of technology/computer-based tools (images, text, recorded audio narration, video clips and/or music).

As with traditional storytelling, the digital story focuses on exploring poetry from an intellectual and deeply personal point of view.In this project, students use multi-media and text to explore their development as readers through close reading of a poem that they select from their text. At the end of the semester they present their finished product to the class and post it on YouTube.

To ease students into the process, I am developing my own digital story and sharing its stages of development with the class. I have chosen to work with Emily Dickinson's Tell all the truth / but tell it slant.

Mobile Technology's Impact on Environmental Education Programming
Project Director:
Michael A. Taylor, Ph.D., Associate Professor of Political Science, Department of Political Science and Public Affairs, Director of Environmental Studies and the Center for Mobile Research and Innovation

Summary: This year the Environmental Studies Senior Capstone course will be partnering with Duke Farms in Hillsborough, NJ on a project that will examine how mobile technology can improve public access to environmental education programming.Duke Farms is attempting to move from a reliance on formal guided tours to less structured self-guided and informal discovery methods of environmental education. The students in Senior Capstone will research and produce a comprehensive report that explores how mobile technology can be used to advance their existing environmental education goals, as well as provide new opportunities for engagement.

In September-October the class will be split into three groups. One group will be tasked with conducting a survey of visitors at Duke Farms. A second group will be conducting a review of how mobile technologies are being used for public education in various settings including museums, galleries, urban walking tours, etc. The third group will research the recent literature on the theory and practice of public environmental education, with a focus on place-based education.

In October-November, the student groups will share their findings with each other and will work together to draft a report that makes suggestions on how Duke Farms can harness mobile technology to promote specific environmental education goals.

Use of Technology to Enhance in-Class Engagement
Project Director:
Viswa Viswanathan, Associate Professor, Department of Computing and Decision Sciences

Summary: To use mobile and web technologies to enhance in-class engagement.We expect that there will be a much higher level of student engagement in class, because all students have to participate and not just a few motivated ones. Greater assimilation of concepts in class so that assignments can go deeper than usual. Enhanced ability of instructor to know how well each individual session goes so that any gaps in understanding can be closed sooner and not left as surprises for the assignment or worse still, for the examination.

Statistics as an App: A Usability Study
Project Director: Bert G. Wachsmuth, Associate Professor, Department of Mathematics and Computer Science

Summary:Several years ago the Department of Mathematics and Computer Science redesigned its introductory statistics courses and developed Statistical Models for Social Science (Math 1203), an Arts & Sciences Core course taken by several hundred students each year. Two years ago we introduced the web-based software StatCrunch as the required statistical software package for that course, replacing the traditional software package SPSS. Recently StatCrunch has introduced a mobile (phone) version of its software, so that in what seems to be a natural evolution I propose to test this mobile (phone) version for use in one section of Math 1203. If this small-scale project is successful, it could be expanded to all sections of Math1203 and students will be able to complete all required computer assignments right on their phone, providing them with unprecedented flexibility.

You Tube a Resource Room for Learning
Project Directors:
Genevieve Pinto Zipp, P.T., Ed.D., Associate Professor, Graduate Programs in Health Sciences and Catherine Maher, P.T., D.P.T.,G.C.S.,Assistant Professor, Doctor of Physical Therapy

Summary: The goal of this project is to provide faculty support needed to develop and deliver 2 learning experiences that promote self-directed student learning using a problem based approach. In this problem based approach faculty serve as student mentors and facilitators of the learning environment. The learning experiences presented in this proposed project include a) You Tube Resource Room, and b) "faculty captured" student developed intervention plan video (FC-SDIP-V).

Synchronous Video Coaching Project
Project Director: Catherine H. Zizik, Associate Professor of Communication and Director of Forensics, Communication and the Arts, Brownson Speech Team

Summary: The Brownson Speech Team consists of 13 students, 3 coaches and 1 director. We are a co-curricular academic sport. Our students compete in 11 different speaking events all over the country. Typically students are coached during scheduled on campus, face-to-face appointments. This can become extremely tedious and expensive. Our coaches are part time former speakers who want to give back to the community. It is difficult to: 1) schedule coaching time and 2) travel to and from all tournaments with the students. Thus, this mobile initiative may improve the quantity and quality of the coaching experience. This program is designed to experiment with and implement face-to-face video coaching and immediate assessment at public speaking events.

College of Education & Human Services iPad Cart
Project Director: Joseph Martinelli, Ed.D., Associate Dean for Academic Affairs, College of Education and Human Services

In addition to the nine SHUmobile initiatives, the TLT Center is partnering with the College of Education and Human Services in an iPad project.
A mobile cart of thirty iPad's will be used by education faculty and students to address applications to enhance teaching and learning. Technology within K-12 environments is dominated by Apple products and associated apps.The iPad, iTouch, and iPhone provide access to education for students who often struggle with issues of communication, attention, and processing.

In order to raise the bar on the knowledge and skills associated with the effective use of technology by future teachers, CEHS will establish a set of minimum technology expectations for program completers. The pilot project will focus on:·The use of technology to enhance the participation and learning of students with special needs.

  • The use of technology to enhance student's classroom reading and writing abilities.
  • The use of technology by teachers to gather student learning data, analyze it, and use it for instructional planning.
  • The use of technology in classrooms for national standards assessments.
  • The use of technology to expand learning beyond the current classroom to a global level.
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